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The children are thrilled at the new swing tied between trees and many traditional games they play during this season. Music, traditional dances, boat races and carnivals also enrich the festival.
Moving from anger into sadness...
If you can float between anger and sadness, both become similarly easy. You will have a transcendence and then you will be able to watch. You can stand behind the screen and watch these games, and then you can go beyond both. But first you have to be moving easily between these two. otherwise you tend to be sad and when one is heavy, transcendence is difficult.
Only a Ripe Fruit Falls
So I say sannyas is not serious; it is a game -- a religious game, of course. It has its own rules, because every game must have rules; without rules no game can be played. Life can be without rules, but games cannot be.
If somebody says: I am not going to follow this rule, then you cannot play the game. You play cards, then you follow rules. And you never say: These rules are just arbitrary, artificial, why can't we change them? You can change them, but then the game will be difficult. And if every individual follows his own rules, then the game is impossible. Life is possible! You can play as you like because life never believes in rules -- it is beyond rules. But games have rules.
Remember: wherever you see rules, know immediately this is a game. This is the criterion: wherever you see rules, immediately know this is a game, because games exist through rules.
On the festival day, people clean their homes, remove all dirty articles from around the house and burn them. Disease-breeding bacteria are thereby destroyed. The sanitary condition of the locality is improved. During the festival, boys dance about in the streets. People play practical jokes with passers-by. A bonfire is lit towards the conclusion of the festival. Games representing the frolics of the young Krishna take place joyously around a fire.
Pancha Ganapati
games should never be given. Greeting cards, ideally made by the children,
[Alan Kay] is enraptured by the potential impact that computing technology can have on the world. He is especially interested in education and hopes that this new technology will create, what he calls, a "skeptical man." He likens the personal computer to the present day book and believes that if everyone had access to a computer, people would be more prone to play "what-if" games with information. He says that "the [information] retrieval systems of the future are not going to retrieve facts but points of view. The weakness of databases is that they let you retrieve facts, while the strength of our culture over the past several hundred years has been our ability to take on multiple points of view. It should be possible for every kid everywhere to test what he or she is being told either against arguments of others or by appeal to computer simulation. The question is: will society nurture that potential or suppress it?"
Aurelius Prochazka
[Games] > Zoop
[Etc] > Games
# 2009 dec 27 sun - http://toucharcade.com/2009/12/25/best-ipod-touch-and-iphone-games-2009-buyers-guide/
Rutger Kortenhorst
9. Language learning must be playful. Use drama, song, computer games and other tricks to make learning enjoyable.
Rich Hickey
You should take heed your phrase 'leveling up'. You don't level up by switching games all the time, but by sticking with one long enough to gain advanced skills. And, you need to be careful to recognize the actual game involved. Programming mastery has little to do with languages, paradigms, platforms, building blocks, open source, conferences etc. These things change all the time and are not fundamental. Knowledge acquisition skills allow you to grok them as needed. I'd take a developer (or even non-developer!) with deep knowledge acquisition and problem solving skills over a programmer with a smorgasbord of shallow experiences any day.

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